recommend book⇒Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
by | Andrew Davison | 978-1-4302-1458-8 | paperback | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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publisher | Apress | 978-1-59059-817-7 | hardcover | |||||||||||||||||||||||||||||||||||||||||||||||||||||
published | 2007-04-30 | 978-1-4302-0212-7 | eBook | |||||||||||||||||||||||||||||||||||||||||||||||||||||
B001CSM17O | kindle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Davison wrote the earlier Killer Game Programming in Java . Emphasises the construction of 3D landscapes. It covers Java 3D, non-standard input devices for game playing, JOGL (OpenGL graphics API), JInput, JOAL, JMF and Odejava. It covers webcams, game pads and the P5 data glove. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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