Cited Book: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs


book cover recommend book⇒Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
by Andrew Davison 978-1-4302-1458-8 paperback
publisher Apress 978-1-59059-817-7 hardcover
published 2007-04-30 978-1-4302-0212-7 eBook
  B001CSM17O kindle
Davison wrote the earlier Killer Game Programming in Java . Emphasises the construction of 3D landscapes. It covers Java 3D, non-standard input devices for game playing, JOGL (OpenGL graphics API), JInput, JOAL, JMF and Odejava. It covers webcams, game pads and the P5 data glove.
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