wait states : Computer Hardware Buyers’ Glossary
home W words local find no local find frame, full screen Google search web for topic jump to footer translate with Babelfish by Roedy Green ©1997-2008 Canadian Mind Products
Go to : punctuation 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (all)
wait states
Every year CPUs get faster and faster, but RAM lags well behind. The essential problem is RAM cannot keep up with the CPU. So the CPU has to wait out a number of clock cycles for the RAM to produce the desired data. Depending on the relative speed of CPU and RAM, different numbers of wait state cycles are needed. Modern hardware configures this for you automatically. However, it is possible to override the settings in the BIOS and reduce the number of wait states. This makes the machine faster, but less reliable. This may be acceptable for a machine used only to play games.

CPUs try to get around these speed impedance mismatch by using layers of caches to avoid having to go to RAM for data. They also use lookahead to try to get fetch data from RAM long before it it needed. They also use dual cores, so that one CPU can continue operating while the other is waiting on RAM. They also use dual ported RAM so that two independent RAM fetches can go on simultaneously. I have this is my own machine. It is the main feature than speeds it up.


CMP_homejump to top
CMP logo
feedback Please email your feedback for publication, errors, omissions, broken/redirected link reports
and suggestions to improve this page to Roedy Green : feedback email
made with CSS
HTML Checked!
ICRA ratings logo
mindprod.com IP:[65.110.21.43]
Your face IP:[38.103.63.16] The information on this page is for non-military use only.
You are visitor number 4,129. Military use includes use by defence contractors.
You can get a fresh copy of this page from: or possibly from your local J: drive (Java virtual drive/Mindprod website mirror)
http://mindprod.com/bgloss/waitstates.html J:\mindprod\bgloss\waitstates.html