Though I am not a religious person, I think it a reasonable thing to say that most video games are a work of the devil. Games like Grand Theft Auto and Doom teach people to kill, rape and steal reflexively without conscience. They are insidious training for mindless obedience to a military state. The US Army is writing video games to recruit youngsters and desensitise them to killing.
The simulation games are a completely different kettle of fish. They teach people to think ahead about the consequences of their actions. The athletic Wii games too are in another category, great fun and get kids off their saggy butts.
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recommend book⇒Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs | |||||||||||||||||
| hardcover | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ISBN10: | 1-59059-817-2 | |||||||||||||||||
| ISBN13: | 978-1-59059-817-7 | |||||||||||||||||
| publisher: | Apress | |||||||||||||||||
| published: | 2007-04-30 | |||||||||||||||||
| by: | Andrew Davison | |||||||||||||||||
| Davison wrote the earlier Killer Game Programming in Java. Emphasises the construction of 3D landscapes. It covers Java 3D, non-standard input devices for game playing, JOGL (OpenGL graphics API), JInput, JOAL, JMF,and Odejava. It covers webcams, game pads, and the P5 data glove. | ||||||||||||||||||
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recommend book⇒Killer Game Programming in Java | |||||||||||||||||||||
| paperback | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ISBN10: | 0-596-00730-2 | |||||||||||||||||||||
| ISBN13: | 978-0-596-00730-0 | |||||||||||||||||||||
| publisher: | O’Reilly | |||||||||||||||||||||
| published: | 2005-05-01 | |||||||||||||||||||||
| by: | Andrew Davison | |||||||||||||||||||||
| An O’Reilly book. Covers Java 3D and Java 2D, sprites, first-person shooter programming, sound, fractals, and networked games. | ||||||||||||||||||||||
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recommend book⇒Developing Games in Java | |||||||||||||||||
| paperback | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ISBN10: | 1-59273-005-1 | |||||||||||||||||
| ISBN13: | 978-1-59273-005-6 | |||||||||||||||||
| publisher: | New Riders Games | |||||||||||||||||
| published: | 2003-08-31 | |||||||||||||||||
| by: | David Brackeen, Bret Barker and Laurence Vanhelsuwé | |||||||||||||||||
| Laurence Vanhelsuwé authored Mastering JavaBeans and other books on low-level programming going back to the DOS days. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation. | ||||||||||||||||||
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recommend book⇒Beginning Java 5 Game Programming | |||||||||||||||||
| paperback | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ISBN10: | 1-59863-150-0 | |||||||||||||||||
| ISBN13: | 978-1-59863-150-0 | |||||||||||||||||
| publisher: | Course Technology | |||||||||||||||||
| published: | 2006-04-25 | |||||||||||||||||
| by: | Jonathan S. Harbour | |||||||||||||||||
| 2D games only. For beginners. | ||||||||||||||||||
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